Chris Freihofer
Animator

Break Down


Hurry Up!

Animator
Maya

The Case

Animator
Modeler (Environment, Claw)
Textures (Environment)
Rig (Claw)
Maya

Hell Unleashed

Animator
Collaborative Project
Directed by
Jessica Schlobohm
Maya

Lever

Animator
Maya

He's Coming!

Animator
Maya

Whack!

Animator
Collaborative Project
Directed by
Josh Sobel
Maya

Perennial

Animator
Collaborative Project
Directed by
Dan Furlow
Maya

Dane Trot

Animator
Maya

Mt. Everest

Animator
Maya

Spinosaur

Animator
Maya

Detour

Animator
Collaborative Project
Directed by
Caitlin Geels
Maya

Models


Zbrush Models (Works in Progress)

Mermaid

T'Challa

Jet Interior

Modeling
Materials
Lighting

Storage Container Home

Modeling

Microscopes

Modeling
Materials
Lighting

Lighting

Short Films


eDating

Thesis Film
Animated film director Hayao Miyazaki is a master of pacing. His films are filled with Ma, or “Emptiness,” which builds tension and gives the stories texture. Action can be exciting, but without moments of silence, the audience becomes numb to it. Both the audience and the characters need time to breathe. The same can be said for animation. The intent of this thesis is to explore the importance of Ma. Contrary to popular belief, animation is not the art of making things move, but the art of creating life. Movement, in itself, does not create life. Ma gives animation the texture and pacing required to create it. There are 2 versions of the film. The first is with Ma, followed by a version without.

Credits:
Animation (all but two scenes)
Layout
Modeling
Lighting
Rendering

Lantern

Directed by: Chris Fennell

Credits:
Animation Supervisor

Perennial

Directed by Daniel Furlow

Credits:
Animation Supervisor
Animator

About


I'm an LA based Animator/PreVis artist and a graduate of Savannah College of Art and Design with a Master of Fine Arts in Animation.

My work in Animation and Previs has not only helped with my communication and organization skills, but has improved my abilities in editing, animation, storytelling, cinematography, mocap, and lighting as well as my ability to critique shots objectively. My passion for visual story telling unknowingly started as a kid, using toys to tell stories with my father’s camcorder. My secondary skills include modeling, lighting, and rigging.

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